Original title: A Design-Based VR-Assisted Learning System for Culturally Grounded Meaning Construction in Foreign Language Learning: Integrating Chinese Excellent Traditional Culture
Liyuan Zeng, Jin Cui, Xinqi Su, Xiaomeng Jiang +7 · September 2026
Explaining your own culture in a foreign language is surprisingly tough. Learners often lack real-world cultural context, struggle to match cultural ideas to new foreign words, and feel anxious or unconfident when speaking. To address this, researchers designed a virtual reality system to help students learn about Chinese Excellent Traditional Culture. The system places learners inside immersive cultural scenarios, provides multimodal input using multiple senses like sight and sound, and gives them interactive speaking tasks to complete. In tests with students, the researchers found that learners viewed the VR setup as helpful for understanding culture in context. They also felt it helped them connect cultural concepts with foreign language words and offered a low-anxiety space to practice talking. Overall, VR helped by linking cultural facts, language, and emotions together.
You are trying to describe your hometown's festival to someone who doesn't speak your language. You know the celebration well, but the more you try to explain, the harder it becomes to find the right words, and soon you feel too awkward to continue. Here, the VR system gives you a space where you can see the festival happening around you while you talk, making it easier to connect what you see with what you say, and lowering your fear of making mistakes.
For students learning to talk about their own culture in a foreign language, VR might lower the anxiety that stops them from speaking. It creates a safe space where they can connect traditional cultural knowledge with the right words and phrases. This matters because being able to express one's culture accurately builds confidence and fosters genuine cross-cultural understanding.
The abstract reports learners' perceptions and potential rather than quantitative learning outcomes. It does not compare VR to other methods or measure actual language gains. The findings are based on a specific cultural context (Chinese) and may not generalize. The study does not isolate which features of VR (immersion, interactivity, multimodality) drive the effects.
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A Design-Based VR-Assisted Learning System for Culturally Grounded Meaning Construction in Foreign Language Learning: Integrating Chinese Excellent Traditional Culture — Liyuan Zeng, Jin Cui, Xinqi Su et al. — Behavioral Sciences — doi:10.3390/bs16101718
Abstract licence: CC BY
Explanation generated by Synthesis from the abstract — it is not the original paper.